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Introducing 3ds Max 2008
Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You’ll jump right into the 3ds Max pipelinefrom preproduction through postproductionwith clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you’ll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production.Table of ContentsIntroduction.Chapter 1: Basic Concepts.Chapter 2: Your First 3ds Max Animation.Chapter 3: The 3ds Max Interface.Chapter 4: Modeling in 3ds Max: Part I.Chapter 5: Modeling in 3ds Max: Part II.Chapter 6: Character Poly Modeling.Chapter 7: Materials and Mapping.Chapter 8: Introduction to Animation.Chapter 9: Character Studio and IK Animation.Chapter 10: 3ds Max Lighting.Chapter 11: 3ds Max Rendering.Chapter 12: Particles and Dynamics.